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- on mouseUp
- global tap, score, scNUM, TheEnd, range
- if (tap <= TheEnd) and (tap > range) then
- set score to 1 + score
- set the text of cast scNUM to EMPTY & score & EMPTY
- set the locV of sprite 10 to the locV of sprite 10 - 4
- else
- set score to score - 1
- set the text of cast scNUM to EMPTY & score & EMPTY
- set the locV of sprite 10 to the locV of sprite 10 + 4
- end if
- end
-